Fighting the Brumak starts (on your PC!) on November 6, 2007.
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“The Carrier is Back! ” - Karune, on SC2 bnet forums
The massive carriers serve as operations centers for leaders of the protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.
Interceptors are automatically manufactured and serviced inside the carriers bays, and a number of prepped interceptors can be launched in rapid succession. In battle, carriers appear to be virtual hornets nests of activity as their agile offspring dart out to launch their attacks and retreat just as rapidly to repair any damage they sustain. Terran scientists have long yearned for an opportunity to study just how the smoothly orchestrated operations of a carrier are achieved in detail.
Most carriers have no weapon batteries of any kind, but their deployment of interceptor flights makes them devastating in a ship-to-ship battle. However, a handful of heavily armed “super carriers” exist, most famously the Gantrithor. This was the flagship of Executor Tassadar when he led a protoss expeditionary force in its attempts to eradicate the zerg in terran space. The Gantrithor was powerful enough that it single-handedly defeated an entire terran battlecruiser squadron under the command of General Edmund Duke. Tassadar later sacrificed himself and his ship to destroy the zerg Overmind when it manifested on Aiur.
http://www.starcraft2.com/features/protoss/carrier.xml
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This time, the Q&A tackles more about the rationales on the balancing of the game and possible game-making or game-breaking that could happen that are brought about by features the new features introduced Starcraft 2.
For this batch, we continue to make headway into the latest development changes. Over the coming weeks, we can expect to see even more Terran related updates, as the Dev Team are working hard to have them play distinctly as the Terran Faction. In this latest chat with Lead Designer Dustin Browder, he was able to spill some of the beans on the latest Terran changes.
Chat with Devs: Since BlizzCon, the Terran Bunkers have been increased in size (to 3×3) and given added hit points, making it a more viable defensive structure for the Terrans. The Dev Team really wants to further define the uniqueness of how each faction plays, giving Terrans a strong character of defensive type tools. Watching the Firebats flame from these Bunkers sure do bring back memories!
—StarCraft II Q&A Batch 16—
1. Does the Time Bomb ability of the Mothership stop a Nuclear Missile (just like other missiles) when used on the area where the Nuclear Missile is about to explode? (starcraft2.4players.de)
The Time Bomb ability of the Mothership is designed to stop a Nuclear Missile if used at the right time, making a powerful counter in the hands of a skilled Protoss Player. This ability has still yet to go through the needed balance to make sure this is not over powering, but it is our intention to try and get that ability in the final version as designed.
2. In the UI there are little boxes just to the right of the minimap that have numbers on them. How exactly do these function? Different gameplay screenshots suggest different functionality. (www.starcraft-source.com)
I believe the small boxes you are referring to are the Control Groups used to select multiple units at a time, making it faster to give attack and move orders.
3. Does Drop Pads make new units or use this recruited before? (www.starcraft2.net.pl)
There are plans to have the drop pods be manually loaded with units created by the player, to better allow the player to adapt to their current tactical needs.
4. What was the design team’s rationale in adding a second siege style unit (Thor) to the Terran race? (www.starcraft2.com.au)
The Thor’s role compared to the Siege Tank, is more of an assault unit rather than a siege unit. The Thor is much more exposed when attacking an enemy location, while the Siege Tank has a much larger range and is able to hit the enemy at a larger distance.
5. How do the Yamato and Plasma Torpedo upgrade work? Do you have to research these things only once or will you have to pay for each battle cruiser? (www.broodwar.de)
Battlecruisers can be upgraded individually with either a Yamato Gun or Plasma Torpedoes, but not both. After the Battlecruiser is upgraded, it can then use that particular special ability as long as it has enough energy to do so.
6. “With MBS (Multiple Building Selection) and automine in the game, what macro-specific features are going to be added to make sure that the player always has as much to do on the macro side as he does micro? Will a player still be able to favor macro or micro according to his own style?” - FrozenArbiter (www.teamliquid.net)
It is our goal to allow players to micro more vs. macro more. This is something that was great about the original StarCraft and it is something we want to maintain while we add new mechanics as well as interface features. We are still evaluating such features as automine as well as MBS. We don’t have an answer for this at the moment, but we are working on it.
- Karune
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