Crysis, the new face of FPS games (as what game review sites should dub it) is now (legally) available. You can either download it from EALink (EA Downloader) for $49.95 or get it from the closest Computer Game vendor near you. Downloading it from EA would save you the trouble of throwing away a cool box that packages the game and all the glossy manual, papers and coupons that come with the boxed game that is sold in the shelves.
For those who want to test how the game would run on their system, you guys can download the Singleplayer demo of Crysis here (click).
Chances are, you won’t be able to run it on Max settings. This baby makes high end systems cry, which brings us to…
… Crysis System Requirements
Processor: Athlon 64 3000+/Intel 2.8ghz
RAM: 768Mb/1Gb on Windows Vista
Video Memory: NVIDIA 6800 256MB
Hard Drive Space: 6GB
Operating System: Windows XP / Windows Vista
DirectX Version: DX9.0c / DX10Recommended System Requirements
Processor: Dual-core CPU (Athlon X2/Pentium D)
RAM: 2GB
Video Memory: NVIDIA 8800
Hard Drive Space: 6GB
The recommended system specs are not specific because they are afraid to tell you that you’re PC is nowhere near it. Which would make you feel an urge to hunt down the guy that made up the “best things in life are free” quote.
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as posted by karune
Chat with Devs: Since the Terran Ghost has an upgradable EMP ability, the Terran Nomad’s has been given the ability to create stationary defenses in addition to its Defense Matrix ability. One of the new stationary defenses is the Auto-Turret, which can attack ground units, and this unit be seen on this screenshot:
We are hoping the Nomad’s new abilities will innovate its role, in addition to being a detector.
—StarCraft II Q&A – Batch 21—
1. Do you have any plan to put the auto-casting ability into StarCraft II units, just like in Warcraft III?
At the moment, Medics are the only units that we have deemed fit to have an auto-cast ability. StarCraft II, compared to Warcraft III, has fewer abilities but are much more potent when executed properly, thus making them manual cast will give players a huge opportunity to demonstrate much skill in the game.
Anti-autocasts gamers scores again. MBS and autocast should stay away from Starcraft 2 IMO.
2. Would you make it possible for players on observing mode to check various information including a mini map, upgrading status, and resource status on a personal window? If not, would you consider developing this function?
These are all great ideas and we will work to get these in for observing mode. We will be working hard to have the observing mode innovative and comprehensive, building upon all the features that were in our previous RTS titles, as well as other titles in the market.
YAY for this. The commentators on youtube need not to guess what each buildings are being produced anymore. But i think i’ll (abd the commentators) miss the thrill of guessing what Boxer or Nalra have in store for an incoming rush. Guessing whether firebats or marines (or even medics) will come out of that tri-barracks to fend off a tier 1 rush is part of the action for the audience too.
3. Will the story of StarCraft II be continued right from where the original StarCraft story ended? Or, will it begin at the moment after some amount of time passed since the last time of the original StarCraft?The StarCraft II storyline will continue 4 years after the events of Brood War.
4. It is not possible to watch how a mouse was moved in a saved replay game. Could you make this possible to see the movement of mouse?
We would also like the mouse to be viewable in saved replays, however, it may be more likely that well have the options to show both the view of the players playing as well as selection icons of the units being currently selected in the replay.
Now this i want to see. A lot of people are kept in the dark on as how to the korean progamers get that 1200+ APM. While keeping their mouse busy at the same time.
5. When grouping units to a control group, how many units could be added to one group?Currently, players are able to select more than 150 units in a single control group. The final actual number will be determined by hardware performance tests on the game, but should still be close to that number.
Macro fans score again
6. Players often tend to stack up workers and air units looking as one group in original StarCraft. Will this still be possible in StarCraft II?In StarCraft II, this is harder to do than in the original StarCraft, but still possible. Units tend to group together more and more with each manual attack order. As long as you keep giving that manual attack order upon a target certain attacking units of the same type will group closer together. When the unit attacked upon is destroyed or the units become idle, they will naturally spread out again.
Stacking to prevent FF takes skill too, so it’s good to know that it’s staying in SC II.
Why is it that only koreans come up with awesome and progaming-RELEVANT questions for Q&A batches.
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