X-play Award Winners will be announced on December 17th 2007
Game of the Year
- Mass Effect
- Assassin’s Creed
- BioShock
- Call of Duty 4: Modern Warfare
- Halo 3
- Super Mario Galaxy
Most Original Game
- Assassin’s Creed
- Portal
- Overlord
- Crackdown
- Zack & Wiki: Quest for Barbaros’ Treasure
Best Gameplay Innovation
- Assassin’s Creed (free-running/climbing)
- Mass Effect (conversation system)
- Call of Duty 4: Modern Warfare (online level-up system)
- Halo 3 (Forge/Replays/Screenshots)
- Crackdown (Advanced Co-op features)
Best Multiplayer Game
- World of Warcraft: The Burning Crusade
- Team Fortress 2
- Call of Duty 4: Modern Warfare
- Halo 3
- Rock Band
Best Action/Adventure Game
- Super Mario Galaxy
- Assassin’s Creed
- Crackdown
- God of War II
- Ratchet & Clank Future: Tools of Destruction
Best Sports Game
- MLB PowerPros
- NCAA Football 2K8
- Forza Motorsport 2
- DiRT
- Winning Eleven Pro Evolution Soccer 2007
Best Shooter
- BioShock
- Call of Duty 4: Modern Warfare
- Halo 3
- Half-Life 2: Episode 2
- Team Fortress 2
Best Role Playing Game
- Mass Effect
- Final Fantasy VI Advance
- The Witcher
- Neverwinter Nights 2: Mask of the Betrayer
- Titan Quest: Immortal Throne
Best New Character
- Weighted Companion Cube (Portal)
- Saren (Mass Effect)
- Andrew Ryan (BioShock)
- GLaDOS (Portal)
- King Bohan (Heavenly Sword)
Best Art Direction
- BioShock
- Assassin’s Creed
- Super Mario Galaxy
- Mass Effect
- Call of Duty 4: Modern Warfare
Best Animation
- Assassin’s Creed
- Ratchet & Clank Future: Tools of Destruction
- Call of Duty 4: Modern Warfare
- Heavenly Sword
- Uncharted: Drake’s Fortune
Best Writing/Story
- BioShock
- Ratchet & Clank Future: Tools of Destruction
- The Simpsons Game
- Mass Effect
- Portal
Best Original Soundtrack
- Mass Effect
- Portal
- BioShock
- Super Mario Galaxy
- Halo 3
Best Sound Design
- Call of Duty 4: Modern Warfare
- Assassin’s Creed
- Halo 3
- BioShock
- Ratchet & Clank Future: Tools of Destruction
Best Downloadable Content
- The Elder Scrolls IV: Shivering Isles (XBL)
- Pac-Man Championship Edition (XBLA)
- Super Stardust HD (PSN)
- Carcassonne (XBLA)
- Crackdown Download Packs (XBL)
Best Strategy Game
- World In Conflict
- Company of Heroes: Opposing Fronts
- Supreme Commander
- Galactic Civilizations II: Dark Avatar
- Command & Conquer 3: Tiberium Wars
Related posts:
As posted by Karune
Chat with Devs: After my chat with Dustin this past week, he wanted me to remind everyone that there are still several new units being created and tested for all three factions. What you have seen of the Protoss and Terran factions are in no way finished and more new units will be introduced, as well as the likeliness of current units being replaced.
—StarCraft II Q&A - Batch 23—
1. Will the Campaign have as many videos as the original Starcraft? (www.starcraft2.hu)
There will be several more in-game cutscenes, which are at a much higher quality than the original StarCraft pre-rendered movies. And while StarCraft II’s single player will likely feature a few less pre-rendered movies, they will be much longer and more epic than anything seen in the original StarCraft.
2. Is the ghost unit going to be able to use the EMP Shockwave and -within short time interval- the Nuclear Strike as well? (starcraft2.4players.de)
Currently, there is no restriction to when you can follow up a special ability with another, as long as there are available energy points.
3. Will the Ghost’s EMP affect building shields and energy? (www.TheWarCenter.net)
Yes, the Ghosts EMP ability currently affects both building and unit shields, as well as casters energy. It is important to note that there is a possibility the Ghost may lose its EMP ability due to balance.
4. Will there be some sort of wall structure in StarCraft, for any of the races? (www.vilegaming.com)
Aside from building current structures close to each other to form walls, such as a line of Terran Supply Depots, no, there will not be walls that can be built. On the other hand, there will be some new wall structures in the single player mode and these doodads can also be accessed in the map editor.
5. Will the game feature a mechanic similar to Warcraft 3 where if a selection of units contains more than one unit type then the whole selection will move at the speed of the slowest unit to maintain cohesion? (www.sclegacy.com)
No, units in the same selection will not move at the same speeds. The slower units will need to be micromanaged by the players to keep up with the larger group.
Source : Starfeeder Forums
Related posts:
