as posted by Meteo

Ubisoft have today revealed Heroes of Might and Magic Kingdoms, an upcoming free2play massively multiplayer online title to be offered entirely as a web-based application.

Set for release during Spring 2008, Kingdoms is a strategy game set in a persistent version of the franchise world. Thousands of players will be able to rule their virtual kingdoms, lead gigantic armies against each other, master trade or create legendary heroes. There will not be any download or installation required, just a working internet connection.

An exclusive key for the beta test is hidden in the Heroes of Might and Magic Complete Edition


Interested parties can also register on this website

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As posted by Karune

Chat with Devs: The Thor has been the unit that just hasnt quite fit in, in terms of role, but it might have found its own little place it can call home. After the Devs tried out several things with the Thor, including making it a super unit, they have now decided to have it replace the Cobra, as the heavy and air unit counter. Additionally, they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.


1. Will there be a way for fan sites to parse replays uploaded to their website so they can pull information such as race, player names, map, etc.? (www.vilegaming.com)

Exact details have not been finalized, but we do plan to create a much more robust way of being able to search and share replays in game.

2. The Soul Hunter was considered a good counter unit against the Zerg; why did you remove the Soul Hunter from StarCraft II?

There were a couple of reasons, but one of the more important ones is that it was difficult to make it easily readable in big battles when the Soul Hunter had upgraded. Another reason is that this unit was way too targeted against the Zerg, since they have so many low hit point units, as opposed to other factions.

3. Has the Merc Haven been removed since the Reaper is built from the Barracks? If so, whats replacing it (if anything)? (www.Starcraft-Source.com)

The Merc Haven has been brought back in for the current build. It currently needs a Factory as a prerequisite, and is a prerequisite building to build Reapers from the Barracks.

4. Will “Unlockable Content” be included with the game, such as Art Packs, Secret Maps and Missions, Extra Units, and Special Sounds and Movies? (www.starcraftzone.com)

We are exploring the possibility of having various types of art unlockables, which may include some in-game decals.

5. Is it possible to build Phase Cannons, turn them into energy and then move them across the map to your opponents base or an expansion, redeploying them using a Phase Prism? (www.starcraft2.com.au)

Yes, this tactic will be possible.

6. How does a Zerg Overlord fly? (www.gamereplays.org)

To fly, the Zerg Overlord uses gas sacs (filled with helium) combined with a weak telekinetic psi-ability for lift and motive power.

End of Transmission

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