09
World of Warcraft 2.3.0 to 2.3.2 en/US update
Filename : WoW-2.3.0.7561-to-2.3.2.7741-enUS-patch.zip
Filesize : 5MB
General
- /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shutdown during the test.
- Effects triggered from being critically hit: Many abilities and talents were changed in 2.3.0 to allow them to trigger from critical strikes that occurred while the player benefitting from them was sitting.
- Quest givers with blue question marks no longer show up on the minimap.
- NPC’s who you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
- The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
- A “Withdraw-Repair Only” button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
- You will now automatically stand up when attacked, even if the attack doesn’t land.
- Boat and zeppelin vendors and NPCs are are back on duty.
- Reduced network latency by disabling the Nagle algorithm.
PvP
- Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 20%. This is a stacking effect.
Druids
- Lifebloom: When this ability is refreshed it will take on the strength of the incoming Lifebloom effect, rather than maintain the existing strength.
- Ravage: The damage multiplier on this ability has been increased from 350% to 385%.
Hunters
- Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
- Aspect of the Viper effect increased.
- Freezing Trap is no longer limited to one target at a time.
- Pet leveling speed has been increased.
Mages
- Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
- Conjure Mana Gem mana restore variance substantially reduced,(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three charges.
- Ice Block (Frost) is now available on the trainer to all mages at level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.
Paladins
- Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
- Righteous Fury: This spell will no longer cost twice the listed mana to cast.
- Sanctified Judgements (Retribution) now returns 80% of the Seal’s mana cost, increased from 50%.
Rogues
- Ambush: The damage multiplier on this ability has been increased from 250% to 275%.
- Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
- Hemorrhage weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
- Hemorrhage: This ability now correctly does additional damage when its debuff has already been applied.
- Preparation now resets the cooldown of Shadowstep and no longer resets the cooldown of Adrenaline Rush.
- Shadowstep now adds a 3 second, 70% movement speed increase.
- Sinister Calling now also increases the percentage damage bonus of Hemorrhage and Backstab by 2/4/6/8/10%.
Shaman
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.
Warlock
- The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.
Warrior
- Defiance: The expertise granted by this talent now works properly in all stances.
- Warriors no longer lose rage when using a macro to enter a stance they’re already in.
Professions
- Cooking
- Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
- Enchanting:
- Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
- Leatherworking:
- Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.
Items
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by spell haste.
- Hex Shrunken Head: This item now has a 20 second shared cooldown with other similar trinkets.
- Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
- Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
- The Vengeful Gladiator’s Grimoire is now available on vendors.
Dungeons and Raids
- Mekgineer Steamrigger’s Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
- Tempest Keep- The Eye
- The number of Blood Elves guarding Prince Kael’Thas’ room has been reduced.
- Zul’Aman
- The Amani’shi Warrior’s Charge ability now has a minimum range.
- The melee haste provided by Halazzi’s Frenzy has been reduced to 100%.
- Dragonhawks in Zul’Aman can now be skinned. This doesn’t include dragonhawks that do not have loot.
Quests
- Blade’s Edge Mountains: Players accepting the bombing run quests in Blade’s Edge Plateaus will no longer cause other players in the region to stand up.
User Interface
- There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each party/raid member’s status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
- You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
Bug Fixes
- Characters may now possess up to five Paper Flying Machines in a single stack.
- Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath City.
- Channel changes will now appear properly in the chat log after zoning in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.
- Creatures with random player targeting crowd control abilities such as fear, charm, or sleep will now properly choose a random eligible target rather than just choosing the nearest eligible target.
- The various Hallow’s End broom mounts now have their proper real-time (rather than game-time) duration of 14 days.
- Tricky Treats now have their proper real-time (rather than game-time) duration of 24 hours.
World of Warcraft 2.3.2 Known Issues (as posted by Hortus)
General
- Dwarven racial Find Treasure is deactivated on death.
-Undead Males main hand weapon is appearing larger than previous builds.
-Equipping a thrown weapon while in the middle of an Auto-Shot will cause animation issues.
- The Gnome racial ability Escape Artist does not remove the Unstable Cloud debuff.
- Deleted characters take up space in an arena team.
Environment
-Inappropriate tooltip is displaying when a player hovers over Shartuul’s Transporter on a flying mount.
-Relogging on the flight path from Southshore, Hillsbrad Foothills to Ironforge, Dun Morogh in the entrance to Ironforge causes players to fly through a wall.
-The flight path from Stormwind to Rebel Camp, Stranglethorn Vale clips through a tree outside of Stormwind.
-Alliance flight path between Booty Bay and Stormwind goes through a tree.
-There is a Feralfen Idol that is sunk into the floor in Feralfen Village, Zangarmarsh.
-There is a tin vein in Hillsbrad Foothills that is unreachable.
-There is a section of water that is clipping oddly into one of the waterfalls in Hatchet Hills outside of Zul’Aman.
-The message “Zul’Aman Exterior InvisMan gains Cosmetic - Flame Patch X.X” appears in the combat log whenever a troll hut is burning in Hatchet Hills.
-There is a leanto in Agama’gor, The Barrens that has no tooltip appearing but will be highlighted when moused over it.
-Players can wall jump a portion of the hallway to Gruul in Gruul’s Lair to reach a overhanging log beam where they can evade the mobs.
-Charge, Intercept, Intervene , and Feral Charge are displaying odd behavior when being used at 10 yards vertical range.
Quests
-There is a typo in the Quest Description Text of the Dustwallow Marsh quest “Thresher Oil”.
-There is a punctuation error in the acceptance text for the quest “Inspecting the Ruins” .
-The quest description of “Super Hot Stew” does not state exactly how many ingredients are needed to create a Demon Broiled Surprise .
-Splintertree Raiders do not respawn with Toerk if Duriel Moonfire and her guards are killed while the Raiders are still alive.
-The quest description text for “The Corpulent One” refers to it being a group quest.
-The quest “Bark For Drohn’s Distillery” is unattainable if the player has certain quests in his/her quest log.
-Quest Items are not lootable from chest objects when their tap list is issued on creation, and the object is summoned in via a pet.
- After applying the Healing Salve to a Debilitated Mag’har Grunt (16847) for the quest “Administering the Salve” the buff applied to the grunt displays an internal tooltip.
- There is a typo in the emote made by Bladespire Ogres when responding to the /point emote from a player who has become King of the Ogres.
NPCs
-Hammer of Justice from Gathios the Shatterer is able to be reflected.
-Commander Springvale in Shadowfang Keep does not always drop superior quality loot.
-Nazan will melee players while in the air.
-It is possible for Zul’jin to perform Claw Rage improperly.
-Learning certain spells via a class trainer will cause the yellow spell effect to appear on the trainer rather than the player.
-The buff Phasing Invisibility on the Warp Stalker does not have a tooltip.
-Anchorite Ayuri has a male draenei voiceset.
-Goreclaw the Ravenous cannot be skinned.
-Cursed Lost One has an inappropriate buff for the zone in which it is located.
-There is an error in Sky-Captain Bomblast’s dialogue text on the Orgrimmar to Grom’gol zeppelin.
-Shattered Hand Heathen ability Bloodthirst has no tooltip description.
-Ogri’la Peacekeeper’s weapons are scaled too small.
-Exarch Orelis and Anchorite Karja can be attacked in Area 52.
-Flying units are sometimes not pathing in formation
- Felspine the Greater will evade after leashing.
- Gutripper will become stuck evading if you engage and leash it while it is in its flight phase.
- “Troll Commoner” gives incorrect directions to Great-father Winter during the Winter Veil holiday.
Classes
Druid
- Shapeshifting does not remove the movement impairing debuff Frost Breath.
Hunter
-The tooltip for the Hunter Snake Trap spell has inappropriate text in it.
- Snakes from a Hunter’s Snake Trap can Daze players.
- The stamina tooltip for hunter pets sometimes reports an incorrect health increase.
Mage
- Mage’s Frost and Ice armors are affected differently from each other by the Frost talent Permafrost.
Paladin
-Righteous Fury sometimes counts as two spells for purposes of dispel effects.
- Paladins can cast Blessing of Protection on other players while affected by Blind.
Priest
-Pain Suppression can be cast while silenced.
-Several priest spells and talents are not affected by Silent Resolve.
-Casting Vampiric Embrace does not consume Relentlessness which is the two-piece set bonus of the Avatar.
-Inner focus consumes Starshards even though it costs no mana.
-There is a word missing in the tooltip of priest discipline talent “Focused Will”.
- The Priest spell Touch of Weakness is consumed but has no effect if the Priest is hit while silenced.
Rogue
-When Cheat Death absorbs an attack the combat log does not indicate which attack was absorbed.
-Rogue’s Cheat Death buff tooltip has a typo.
Shaman
-The Shaman Talent Call of Thunder (Rank 5) is giving 2% extra crit, while ranks 1-4 only give 1% crit.
-Rockbiter Weapon’s tooltip and Action Bar icon are inconsistent with the other Shaman Weapon Enhancements’ tooltips and icons.
Warlock
-The buff from Warlock talent Demonic Knowledge remains on enslaved demons after the enslavement is broken.
-Imp spell Blood Pact affects certain trinkets upon zoning into a Battleground.
Warrior
-The stunning effect from Landslide’s Summon Shardling spell is not triggering a Warrior’s Second Wind ability.
-Warriors can shift into a stance they are already in with macros.
Items
-Dog Whistle is an uncommon quality.
-The Robe of the Moccasin has a Use effect instead of an Equip effect.
-Batwing Mantle have a Use effect instead of an Equip effect.
-Serpent Gloves have a Use effect instead of an Equip effect.
-Item name of Torquoise Brooch is spelled incorrectly.
-Tooltip of Whipper Root Tuber does not mention its 2-minute cooldown.
-There is no effect when using the Medallion of the Alliance during Landslide’s Summon Shardling ability.
-Nimbus Boots have a Use effect instead of an Equip effect.
-Scroll of Strength V does not appear in the proper Auction House subcategory.
-Goblin Jumper Cables and Goblin Jumper Cables XL have no cooldown information in their tooltips.
-The quest item Battered Steam Tonk Controller procs the warrior talent Second Wind when controlled out of range.
-Mobs gain health during the stun effect from the Goblin Rocket Launcher.
-Gift of Arthas only stacks to 5.
-The Druid Gladiator PVP Helmet is not using the right texture for the set
-Baelog’s Shortbow is a common quality item.
-Snakeskin Bag is a common quality item.
-Vengeful Gladiator’s Mooncloth Hood and Vengeful Gladiator’s Satin Hood do not display Troll Tusks.
-Several gems with spell healing modifiers did not receive their additional spell damage modifiers.
- Players who attempt to buy arena items that require ratings above 1850 will receive an incorrect error message if the team rating is below 1850.
Tradeskills
-The Formula: Large Prismatic Shard has a inconsistent icon.
-Shadow Oil does not fit into Leatherworking Bags.
UI
-The sound effect heard when mouse-clicking on several options menus and options checkboxes do not always play.
-Cancelling the use of a Steam Tonk Controller will cause the tonk’s abilities to momentarily appear as a pet bar.
-Unit names do not appear in Alt-Z view.
-When a unique item drops that a player already has the automatically passing message is incorrectly telling the player he cannot use the item.
-The Guild Log window has several resizing issues.
- If raid permission icons are altered during a ready check, ready check icons will become stuck.
- If a ready check is begun before icons from a previous ready check have faded, some icons are not properly refreshed.
- Ready check in a Party is not properly cleared when leaders are changed during the check.
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Crysis v1.1 Patch
Size: 139.15MB
DL Hosted By : Gamershell
Description:
Fixes:
Damage dealt to vehicles when shot by LAW has been made consistent
F12 (screenshot) now works in restricted mode as well
When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
Memory leaks and potential crashes
Updates:
Improved SLI / Crossfire support and performance
Improved overall rendering performance (DX9 and DX10)
Enabled VSync functionality in D3D10
Tweaks:
Reduced grenade explosion radius in multiplayer
Clamped water tessellation to avoid cheating in MP
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Download The Crysis v1.1 Patch here
Crysis v1.1 Patch changes :
Fixes:
Fixed: Potential crash in D3D10
Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
Fixed: Memory leak with FSAA modes
Fixed: Infinite ammo hacks.
Fixed: Memory leak in D3D10 when switching screen modes
Fixed: Muti optimizations
Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
Fixed: Crash when loading savegame with level exported recently by editor
Fixed: Virtual keyboard does not function properly when a game pad is connected
Fixed: Users can lose the ability to look around with the Right Stick
Fixed: Setting screen resolution to “default” stops user from selecting last resolution
Fixed: Bug when changing resolution in D3D10
Fixed: Issues with Depth of field and water droplets in D3D10
Fixed: Crash on NaN warning
Updates:
Added: Motion Blur UI and V.SYNC UI options
Optimized: Motion blur
Optimized: FSAA (Full Scene Anti-Aliasing)
Optimized sound id implementation
Enabled VSync functionality in D3D10
New benchmarking files for ice CPU benchmark.
http/xmlrpc password protected remote control session
Marked debug cvars as cheat
F12 (screenshot) now works in restricted mode as well
Tweaks:
Reduced LAW splash damage vs. infantry in PowerStruggle mode
Slowed Rocket projectile speed down in MP slightly
Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
Reduced grenade explosion radius in multiplayer
Clamped water tesselation to avoid cheating in MP
MultiGPU improvements with depth map updates
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B
The Crucio is the Dominion update of the immensely popular but aging Arclite siege tank. The Arclite was renowned throughout the Confederacy for its
devastating firepower and stalwart emplacement/advance tactics. Originally designed to serve as a “final defense” security cannon, the siege tank adopted a
two-stage configuration in its final form: a mobile assault mode and a deployed siege mode that brought its massive shock cannon to bear. The immense
flexibility of an armored battle tank that could advance and then deploy itself as heavy artillery was a huge success, and the design was widely copied.
Although the Arclite was supremely effective in the artillery role, it suffered some shortcomings as a battle tank. It was a superb defensive unit, but
in offensive operations it required substantial support to get to a forward emplacement. Enemies would often make strenuous efforts to get close to an
emplaced siege tank battery so they could exploit its “deadzone.” If they were successful, this tactic usually meant destruction for the Arclites because
even in assault mode the machines were too undergunned and poorly armored to fight off a determined close-range assault.
Although the Arclite was supremely effective in the artillery role, it suffered some shortcomings as a battle tank. It was a superb defensive unit, but in
offensive operations it required substantial support to get to a forward emplacement. Enemies would often make strenuous efforts to get close to an emplaced
siege tank battery so they could exploit its “deadzone.” If they were successful, this tactic usually meant destruction for the Arclites because even in
assault mode the machines were too undergunned and poorly armored to fight off a determined close-range assault.
The Crucio has been designed for increased survivability with an enlarged, reinforced turret and hull. The new turret layout also features an upgraded
assault-mode armament package so that the Crucio can fend for itself more successfully in an open battlefield. Force deployment costs for the Crucio have
increased over the older Arclite, but the increased versatility of the powerful new siege tank more than compensates for the additional expense.
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