“Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth.” - CEO Todd Hollenshead

ID software has opened it’s doors (gates of hell?) for those who wants to have a shot at helping create Doom’s latest sequel, Doom 4. Based on the Job listings that ID software posted, they are interested in people who can develop games in console and PC gaming platforms. It’s not really surprising if we see Doom 4 for PS3 or Doom 4 for xbox 360 since thats where the gaming trend is going.

ID software still hasn’t revealed if they will be reusing the Doom 3 engine or if they will base the new engine out of that. But if Id software wants doom 4 to be successful, they should think about the elements that made doom 1 and 2 a hit - Monster density. Yeah, some of you might say the reason why Doom 1 and 2 became so popular was because it was when FPS was perfected with the technology at that time and basically all other games that rivaled doom back then were trash and doom gave people the feeling of uhh…”Gaming-scene Renaissance”. Well, you cant expect Doom 4 to pull up something like that because gaming, both singleplayer and multiplayer aspects have undergone a lot of this “renaissance” that the only ooooh-factor that games get would be from maximizing the graphics and processing capability of the PC or console and improving realism… which basically every game being developed right now is trying to achieve.


ID has these positions open for old and new talents who might be interested in developing Doom 4

Lead Designer
Level Designer
Terrain/Environment Artist
Art Director
Cinematic Art Director
3D Character Artist
Concept Artists
Senior Game/Level Artist
Lead Animator
Animator
Game Programmer
Effects Programmer
Producer

Related posts:

  1. Blizzard working on Starcraft 2 lobby system for Lan games Starcraft 2 Lan parties still possible, after all Dustin Browder,...
  2. Related posts brought to you by Yet Another Related Posts Plugin.

Chat with Devs: One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.


StarCraft II Q&A Batch 37

1. Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? (Battle.net) crazy_dave

While the Ghost will not be able to snipe casters in the fog of war, their current range to detect casters(units with energy) is 30, giving you plenty of time to prepare for incoming threats.

2. Could you tell us more details about the Reapers’ mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? (Battle.net) Elsoron

Yes, the Reapers mines will be visible, though depending on the placement, they can be covered by enemy units moving over them. The mines have very few hit points and can be killed easily. Nonetheless, it is important to note that they are very small, making it more difficult to micromanage those attacks when there are several mines.

Mines damage both enemy and friendly units/buildings, so making sure you dont blow up your own Reapers is quite important ;) Mines will not detonate other mines, have a 30 second cooldown, and they currently do 30 damage plus 30 additional damage to armored units (including buildings). Furthermore, the mine is now an upgradeable ability of the Reaper.

3. In StarCraft II there are destructible obstacles like rocks. Apart from simply killing them the Protoss Nullifier can lift them with his Anti-Gravity spell. Do the other races have any similar options to remove or pass the rocks with spells? (broodwar.de)

Actually, the ability to lift destructible doodads has been classified as a bug and has been fixed in the latest builds. Nullifiers have already proved to be quite strong when used in groups, being able to lift up Siege Tanks and Ultralisks, effectively taking them out of combat until the rest of their reinforcements are dead.

4. Do Anti-Gravitated Banelings keep their suicidal abilities and act as Scourge? (sc2blog.com)

Yes, when Banelings die while being lifted by Anti-Gravity, their explosion will hit air units in its area of effect. This could undoubtedly open up some unique and unexpected strategies in team games.

5. Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you’ve learned from those 2 games and how will you apply them to StarCraft II? - VIB (teamliquid.net)

One of the main goals for StarCraft II is to keep the game very visually intuitive and readable. As Dustin has mentioned in our recent chat, visually When a unit teleports, it teleports. When it shoots, it looks like it is shooting. It should be easy to follow on a screen and players should be able to quickly understand what is happening in the battles. Futhermore, Blizzards games has followed the premise of easy to learn and hard to master. StarCraft II will follow this philosophy.

6. How does the Marauders slow ability work against the Zealots charge ability. According to present knowledge the concussion grenade shot of a Marauder forces its target to stop moving for a short time; afterwards the targeted unit can go straight forward. So does it stop a charging Zealot and does the speed bonus remain?(
starcraft2.4players.de)

When the Marauders concussion grenade hits an enemy target, it will reduce that units speed immediately by a set percentage. The cooldown of the concussion grenade shot is subject to balance. Nonetheless, a charging Zealot slowed by a concussion grenade is still pretty fast. Before the Protoss player upgrades their Zealots with charge, a Marauder can kite a Zealot with relatively little micromanagement.

Related posts:

  1. Starcraft 2 Q&A Batch 47 At last! A micro-related question! And as expected, that question...
  2. Starcraft 2 Website Update 11/19/2009 and SC2 QA Batch 55 Starcraft2.com updated today. and damn, does Raynor look badass...
  3. Starcraft 2 Q&A Batch 52 Warcraft 3 has benefited from the vast pool of creative...
  4. Starcraft 2 release date delayed to first half of 2010. It’s official guys… No Starcraft 2 this year. In a...
  5. The all-powerful Starcraft 2 Galaxy Editor Blizzard, still the king of community centric games. Starcraft 2...
  6. Related posts brought to you by Yet Another Related Posts Plugin.

    
Gaming News Link is based on WordPress platform, RSS tech , RSS comments design by Gx3.