A sign that Bashiok is starting to lean towards the “Karune”-way of bringing life to the Diablo 3 General Discussions community, but this one is from an over-bumped thread that caught Bashiok’s attention.
BTW for those who do not, Bashiok is the Community Manager for Diablo 3



Bashiok’s First (Unofficial) Diablo 3 Q&A

1. As we all know, one of the lead developers is Leonard Boyarsky. He is well known for working on such projects as: Fallout and Arcanum. May we suppose, that the world map in D3 will look like the one from Fallout or Arcanum so we will travel through it in a real time and encounter monsters?

Act transitions haven’t really been discussed externally. It would be cool to have something a bit more engaging; however, I think the Diablo II style zoom-zoom to the next act …worked.

2. Will there be a risk of falling into the abyss or off the bridge being knocked or pushed by the monster?

No. Unless it’s part of a special event or something.

3. Would it be possible to filter games by any installed game mod if there will be an Open Battle.Net in D3?

We’ve never supported and don’t intend to support “mods” for Diablo II or III.

4. Its clearly understandable that there will be some forest landscapes (like jungles around Kurast) in D3. Will the forest landscapes reflect the atmosphere of an ancient, deep and sombre forest? Or there will be just pre-made paths, like in Diablo II?

We haven’t announced/shown any locations beyond those on the website.


5. In the gameplay movie we saw a final battle with a boss, where with his brutal strength he bit the player’s head off. Can such situation be possible while playing Diablo 3? For e.g.: after reaching some breakpoint (critical point) in character’s health, the boss smashes the hero with some unique ability?

That’s what we would like to do. We’d like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you’re going to die or have died to a boss, there’s a random chance that you’ll see something other than a normal death. That’s the dream any way.

6. Will there be the alternation between day and night? If so, will it influence the game in some way? E.g. different mobs at night and day (some mobs that can be met only during day/night etc), character’s skills or weapon will gain additional mods (to enhance attack and damage etc)?

Not that I know of.


7. Will it be possible to see the total bonuses given by the weapons, armor, etc on the screen without calculating them manually? E.g. will there be any screen that will show that all your stuff gives +20 to str and 5 to dex etc

The UI is still under some design revision, but currently in Diablo III you can open your character sheet, and when mousing over a stat it lists what your total stat is and then breaks it down to base stat plus any modification. So for instance Vitality may list: “24 (22+2)” if you’ve got something giving you +2 to Vitality.

That’s the current design any how, but I don’t see any reason for it to change.

8. Which question would you like to ask yourself and then answer? :)

Q: What’s your favorite thing about playing Diablo III right now?
A: Blood sprays. They never get old. Zombies seem to just be chock full of the stuff.

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With the impending launch of Wrath of the Lich King, Blizzard came up with an idea to get more players into the WoW universe. By revising their Recruit-a-friend referral feature and made it more beefier than before. With the new Recruit-a-friend, You may earn an exclusive account if your reffered friend has paid for 2 month worth of in-game gametime. Also, partying up with a character of your linked (referred) account would yield 3x more experience for the toon who’s character level is the lower among the linked characters. This experience boost applies to both monster kills and quests completion. This feature is already implemented and by scrolling down on your account page while you are logged in your World of Warcraft account page, you’ll be able to see additional icons for your linked account’s progress.


What is “Recruit-A-Friend”?

Our new friend referral system allows you to recruit some of your friends to join you in World of Warcraft by sending them an invitation email containing a trial activation key. With this key, your friends will be able to set up their own trial accounts.

To start this process log on to the Account Management section and click the Recruit-A-Friend button. This will take you to the actual friend referral page, where you can enter a friend’s email address and name one at a time. If you want, you can also enter a message that will be included in the invitation email.

How can I earn the exclusive in-game mount?

For each person you refer who upgrades to a retail version of World of Warcraft and purchases two months of game time, you will be able to give a character on the account you sent the invitation from an exclusive in-game zhevra mount. This unique mount can be claimed through the website, is only available to Recruit-A-Friend participants, and can only be applied to a single character.

What in-game benefits do we get while the accounts we play are linked?

1. Characters on both accounts can summon each other once per hour.
2. While adventuring with your linked friend/family member, you will each gain triple experience.
3. For every two levels the new player earns, the new player can grant one free level-up to a lower-level character played by the veteran player.

How long will I be linked to my recruit?

The link between the accounts will last for 90 days from the date that your recruit creates an account. Remember that for the link to work properly, your recruit must create a new World of Warcraft account using the 10-day trial key in your invitation email.

When my friend/family member upgrades from a trial account to a full version of the game, will that break the link between the accounts?

Nope! Your friend/family member will have to upgrade to continue playing past the 10-day trial, and the accounts you play will stay linked until the full 90 days have passed.

If my friend/family member recruits another friend/family member, am I linked to that person too?

No, these benefits only apply to the person that you referred directly.

Are there any limits on when and where I can summon my friend?

You and your recruit may only summon new characters of equal or lower level to the character you are playing. There is a one-hour cooldown on this summoning ability. Also, once one of the characters reaches level 60, the summon will no longer function.

Do I always gain triple experience while I am linked to my recruit?

No, only when you are partied with a character on the linked account and both players are present when slaying the monster or completing the quest. Also, if the two characters are not the same level, only the lower-level character is given the experience boost.

Is quest experience tripled too?

Yes, but only if the quest was not trivial (gray difficulty) for either character.

Do normal experience rules apply?

Yes, if a monster is trivial to either player, no experience boost is given.

How does this affect / stack with Rest State experience?

While you are partied with a linked recruit, any Rest State you have accumulated is not consumed. Only the tripled experience from the Recruit-A-Friend program is applied.

What if I’m partied with multiple recruits who I’m “linked” to? Do I get quadruple, sextuple experience?

No, you can only ever gain a maximum of triple experience regardless of how many linked recruits you are partied with.

Are there any limitations to granting levels to characters played by the veteran player?

Yes. The recruit may not grant a level to a character that is equal to or higher than the current level of the character he or she is playing.
Additionally, the recruit may not grant a level to a character that is level 60 or higher.

How can I earn the free 30-day credit?

For each person you refer who upgrades to a retail version of World of Warcraft and purchases his or her first month of game time, the account you sent the invitation from will receive a free credit of 30 days of play time.

Can I use the free 30-day credit on a different account or at a different time?

No, the 30 days of play time are immediately applied to the account you sent the invitation from once your recruit pays for his or her first month.

Can I earn multiple 30-day credits and mounts with Recruit-A-Friend?

Yes! These rewards will be given to you for each account you refer that meets the criteria listed above.

If my recruit cancels the account before purchasing subscription time, can I still earn the 30-day credit or the in-game mount?

If the recruit later comes back, reactivates the account, and purchases subscription time, you will still be eligible for the rewards. Additionally, you can always invite more friends/family members to try World of Warcraft through the Recruit-A-Friend system.

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You can buy your Blizzcon 2008 Tickets here on August 11. Tickets will be priced at $100 per head. And if the $100 price isn’t low enough, Inflatable Frostmourne freebies and murloc on a polar bear mount will be given away as freebies along with the “Blizzcon Experience”. Expect Blizzcon 2008 tickets to go out of stock on the same day they go on sale, like they did in the previous Blizzcon events. If you are just in it for the freebies, expect them to show up on ebay soon but dont expect to get them for reasonable prices.

Blizzcon 2008 Details

IRVINE, Calif. – May 12, 2008 – Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year’s event has expanded from two convention halls to three.

“Whenever we’ve been able to meet and interact with Blizzard gamers from around the world, it’s been a great experience for us,” stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re looking forward to seeing even more of our players at this year’s BlizzCon and delivering another entertaining and informative event for them.”

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

  • Hands-on play time with upcoming Blizzard Entertainment releases
  • Discussion panels with Blizzard Entertainment developers
  • Competitive and casual tournaments for players to showcase their talents
  • Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
  • Costume, machinima, and character sound-alike contests with great prizes
  • Commemorative merchandise based on the Blizzard Entertainment franchises
  • A silent auction
  • More exciting activities to be announced

Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person.

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