
Starcraft2.com updated today. and damn, does Raynor look badass in the flash header.
In case you haven’t been to the site recently, here’s the list of changes Blizzard did to the Starctaft 2 website
- Short Story: Changeling – Just because the years following the Brood War have so far been relatively uneventful, that doesn’t mean it’s safe out there in the cold vastness of space. Zeta Squad is about to find this out, the hard way.
- Singleplayer Storytelling – Discover the ways in which StarCraft II will build on and expand the storytelling techniques of previous Blizzard titles, awaits you in this article.
- Multiplayer Mapmaking – Ever wonder what design considerations and decisions go into the many multiplayer maps of StarCraft II? Check out this article to learn more!
- Character Biographies: Tychus, Zeratul, Raynor – The character biographies for Raynor and Zeratul have been updated with new art and additional info, and you can now also read up on Tychus Findlay, one of Jim Raynor’s old comrade-in-arms.
- New Art and Screenshots – Check out more than 20 new screenshots and pieces of concept artwork! We got nukes, we got knives, sharp sticks… check out all the new info now!
Starcraft 2 Q&A Batch 55, and as usual, some of them are stupid questions and the rest barely interesting. :’(
StarCraft II Q&A Batch 55
1. Not all potential players of StarCraft II have played the original StarCraft before, thus they might encounter problems with the understanding of the story. Is it possible to play the campaign of StarCraft II without knowing anything? Will you come up with some things that happened in the original StarCraft and Brood War again – just so that people not familiar to the story get more information?
We plan on having story elements that will bring players up to speed on the most recent plot developments and prepare them for the StarCraft II storyline. We also plan on having a plot summary of what transpired in the original StarCraft and Brood War during the installation process. However we feel that regardless of your familiarity with the original story, all players will be able to enjoy the story developments in StarCraft II.
2. You have already announced that you are going to record various stats when playing StarCraft II with the new Battle.net 2.0 – but how detailed will those statistics be? Will one be able to see how many units of a certain kind (for example Marines) one have build or even killed so far?
We will be recording a large amount of stats for StarCraft II, but we are still in discussion as to which stats will ultimately be tracked. We will determine how detailed the stat-tracking will be based on what information we think will benefit our players the most to help improve their game.
You have already stated that you will support DirectX 10, but what about DirectX 11?
We currently do not have any plans on supporting DirectX11-specific features, but the game will be compatible with DirectX11.
How many stats will a Hero unit be able to take? Three like in Warcraft 3 or is there even a limit?
If you create a user-amp with heroes, you can outfit them with a large number of stats. However, currently only three stats will be able to be displayed on the UI due to limited space.
In lore Protoss warp in their units and buildings from some far planet. Will there be any mechanic that reflects this such as a “warp out” that could act as a refund?
We do not have any plans to include a “warp out” game mechanic. We have discussed the possibility of this in the past, but it felt too similar to the Terran mechanics of being able to salvage the structures.
Will there be a converter to convert our favorite original StarCraft maps to StarCraft II maps? I don’t want to lose all of my favorite maps from the original StarCraft when I get StarCraft II.
There will not be a map converter for StarCraft II. Map-makers will have to manually rebuild any of their maps using the new StarCraft II map editor.
I’m just going to assume that you will have some sort of window mode in StarCraft II. But I was wondering if you’re going to implement a windowed mode like the one that World of Warcraft has? You know where you can maximize the window, removing the borders and enabling fullscreen mode yet providing easy access to the desktop.
You will be able to select both windowed and full-screen windowed modes from the options menu.
Related posts:
No related posts.
