Starcraft 2 Lan parties still possible, after all
Dustin Browder, lead designer for Starcraft 2 confirmed yesterday that the development team is working on a network technology that may enable players on the same local network retain their low lan latency. Possibly by letting Battle.net 2.0 act as a lobby system during these scenarios instead of being a full network gateway, like what Battle.net 2.0 was intended to be.
“We are working on solutions with regard to things we can do to maintain connectivity to Battle.net in some way, but also provide a great quality connection between players,” said Canessa.
“Maintaining a connection with Battle.net, I don’t know if it’s once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection.. those are the things that we’re working on.”
Diablo III lead designer Jay Wilson also confirmed that Diablo III will treat LAN in the same way that StarCraft II does, meaning that while traditional offline LAN will not be included in that game, it should support any Battle.net solution developed for the RTS.
So there, Lan party with lan latency, but still… internet connection is required
Sources :
Gamasutra : http://www.gamasutra.com/php-bin/news_index.php?story=24953
Shacknews : http://www.shacknews.com/onearticle.x/60156
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