Finally! Activision Blizzard officially announced the release date of Starcraft 2. Starcraft 2 is set to be released on July 27, 2010.
Here are the SRPs and list of sites where you can pre-order Starcraft 2 Wings of Liberty
Starcraft 2 Wings of Liberty
Price: $59.99
Starcraft 2 Wings of Liberty Collector’s edition
Price: $99.99
Includes :
- STARCRAFT II: WINGS OF LIBERTY PC/MAC GAME
- THE ART OF STARCRAFT II: WINGS OF LIBERTY ART BOOK
- JIM RAYNOR “DOG TAG” 2GB USB DRIVE INCLUDING ORIGINAL STARCRAFT ANTHOLOGY
- WINGS OF LIBERTY EXCLUSIVE BEHIND-THE-SCENES DVD
- STARCRAFT COMIC ISSUE #0
- COLLECTOR’S EDITION SOUNDTRACK
- EXCLUSIVE IN-GAME WORLD OF WARCRAFT PET (BABY THOR)
- EXCLUSIVE BATTLE.NET DOWNLOADABLE CONTENT
Unlock special features through Battle.net, including in-game army icons, unique avatar portraits, and an exclusive version of the in-game Thor unit.
And of course, the official statement from Activision Blizzard
StarCraft(R) II: Wings of Liberty(TM) in Stores Starting July 27, 2010
IRVINE, Calif., May 03, 2010 (BUSINESS WIRE) — Blizzard Entertainment, Inc. announced today that its highly anticipated real-time strategy game, StarCraft(R) II: Wings of Liberty(TM), will arrive in stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau starting on July 27, 2010. Players will also be able to purchase StarCraft II: Wings of Liberty directly from Blizzard Entertainment shortly after the retail launch.
“We’ve been looking forward to revisiting the StarCraft universe for many years, and we’re excited that the time for that is almost here,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Thanks to our beta testers, we’re making great progress on the final stages of development, and we’ll be ready to welcome players all over the world to StarCraft II and the new Battle.net(R) in just a few months.”
StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II will be available through a new version of Battle.net, Blizzard Entertainment’s world-renowned gaming service. Battle.net has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.
The solo campaign for StarCraft II: Wings of Liberty will continue the epic saga where it left off in StarCraft: Brood War(R). The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies.
As of this posting, Starcraft 2 beta has been patched at least 10 times (plus a bit of minor ninja updates here and there) and everything about the game is continuously updated, from the UI, Balance, Maps and the post-game summary that shows neat graphs of how you and your opponent performed in your previous game.
My thoughts on the current state of Starcraft 2 (Multiplayer) and Battle.net 2.0
There are so many ways to be creative in Starcraft 2 regardless of what race you play. Like in Broodwar, the way you open the game and react differently depending on your opponent’s races, the maps (and individual players, once you get to analyze the way they play) will decide the outcome of the game. It is still a game of “making the least mistakes possible”, “keeping those mineral patches saturated” and all the meta stuff that we loved in Broodwar. One thing i noticed though (for D- to D+ players) macro-oriented players will be pwning micro-oriented ones at least 6:4 but after playing a couple of hundred games, you’ll learn to balance macro and micro. All the fear about the new mechanics (MBS, max unit selection) ruining the game vaporized btw.
Battle.net 2.0 is just superb. A week before EB, Gamestop, etc. offered Starcraft 2 beta keys for those who preorder Starcraft 2, Matchmaking and Placement match results were very accurate. The division you land into after the placement matches are accurate, you’re matched against players who’re close to your level — around this time, there were 8k to 12k people online at any given time (on the US server). But after the stores gave the keys free for preorders, the division placement and matchmaking wen’t a bit wonky (18k to 22k players online at any given time on the US server), but that’s no surprise considering the time that SC2 beta has been out and the way the meta game has evolved since then, and I’m definite that this is how it’s going to be during the first few weeks after Starcraft 2′s release.
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It’s confirmed, According to Chris Sigaty in his presentation in IgroMir 2009, Starcraft 2 Beta’s release date will be pushed back to 2010. More info about the delay here : http://sclegacy.com/news/23-sc2/529-igromir-2009-starcraft-ii-coverage-day-1
Looks like those who are hoping to get Starcraft 2 Beta as their chrismas gift will be dismayed (lol a beta game as christmas gift sounds stupid? but hey, this is Starcraft 2 beta we’re talking about?)
Personally, I’ve gotten used to Blizzard delaying the Starcraft 2 beta as long as it doesn’t end up like Duke Nukem Forever.
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“In our eleventh episode of BlizzCast, we have a roundtable discussion with members of the community team to recap the major happenings, announcements, and other highlights of this year’s BlizzCon. Join our discussion as we relive some of our favorite moments from the show”…”where we’ll be discussing some of the highlights of BlizzCon 2009. My name is Rob Simpson from the eSports Team, at BlizzCon this year I did shoutcasting for the World of Warcraft Arena Tournament, as well as the StarCraft II Exhibition matches. I’m joined today by Diablo Community Manager Bashiok, Real-Time Strategy and StarCraft Community Manager Karune, and World of Warcraft Community Manager Nethaera”
TLDR version : Blizzcast episode 11 is a recap for those who lived under a rock for the past 2 months and didn’t know anything that happened during Blizzcon 2009… not much new info here…
You can download Blizzcast Episode 11 here
Thanks to Starfeeder.com for the heads up
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