Post will be updated soon to show Corrupted Disciple’s skills and stat growth details.

Heroes of Newerth 0.1.51 patch notes as posted by [S2]Idejder on the HON beta forums

Hon Patch Version 0.1.51
————-
General
- A new spectator interface awaits those who like to watch (http://i36.tinypic.com/ose4c5.jpg)
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Fix the ‘popping’ of heroes on the minimap when they enter or exit stealth
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
- Post Game Stats Screen tweaked slightly
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0’s when a team concedes
* Can now sort by column by clicking the column name

General (Gameplay)
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Lifetime should now show up for allied gadgets
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer,Plague Rider

Items
- Fixed Behemoth’s Heart to increase the damage of Agility heroes by 10% instead of 21%
- Barrier Idol’s passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I’m serious…
- Assassin’s Shroud now breaks stealth when a spell finishes casting, not when it starts

Control Group/Hero Selection Changes
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Control groups save and restore the current focused unit
- Ctrl now issues orders only to the focused unit
- Fix the unit lifetime timer blocking the main control portrait
- Shift+click on the multi-select panel deselects (right-click always did, now both do)
- No info panels when drag selecting for clarity
- Attack and move orders to groups of units no longer interrupts channeling
- Illusions of a unit no longer count as the same unit type when double-click selecting

New Hero
- Corrupted Disciple, inspired by DotA’s Razor

http://62.0.5.134/i33.tinypic.com/mlie7d.jpg

Heroes

Devourer:
- Devour’s max channel range increased to 400 (from 260)

Maliken:
- Sword Throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken’s attack cool down time (previously it lowered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)

Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.

Puppetmaster:
- Whiplash’s bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike’s push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second

Scout:
- Disarm’s bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.

Swiftblade:
- Counterattack can no longer proc of spells

Vindicator:
- Sage’s Lore is no longer removable by Attack Abilities

Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt’s Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.

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credits to [S2]Idejder for the bb styles

Stats Reset and PSR Compressed
In this patch we are resetting all player stats back to zero due to some significant changes. PSR is also being changed, you should see this reflected within the hour.

Matchmaking
This did not make it into this patch because it is not where we want it to be. You will see this coming to a game near you soon, just not yet. =]

Version 0.1.50
————–
General
- Happy Halloween!
- New Post Game stats screen
- Heroes will now be announced in the proper epic voice. Choose Wisely…
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can’t target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer’s stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can’t attack

OpenGL
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrain

Banning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own heroes

Items
- Totem of Kuldra renamed to Kuldra’s Sheepstick
- Ring of Sorcery’s radius increased to 600 (from 400)
- Slayer’s damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)

Enhanced Marchers:
- Cooldown time increased to 15 seconds

Steamboots
- Now grants +6 to all attributes and +6 to the active attribute (from +5)

New Heroes
- Vindicator, inspired by DotA’s Silencer
- Rampage, inspired by DotA’s Spiritbreaker

Heroes
Accursed:
- Cauterize range increased to 600 (from 300)

Andromeda:
- No longer mute

Arachna:
- No longer mute

Blood Hunter:
- Hemmorage can no longer be removed

Chronos:
- Attack impact time set to 0.5 seconds (from 0.6)

Devourer:
- Any enemy hero killed in a 400 radius of Devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)

Electrician:
- Static Grip’s area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30

Glacius:
- Reworked Glacial Downpour to be more consistant (It’s so cool now)

Hammerstorm:
- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)

Jeraziah:
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%

Madman:
- Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk

Maliken:
- Hellbourne Zeal provides a maximum of +100 attack speed

Night Hound:
- Can now Pounce 200ms faster

Nymphora:
- Nymph’s Call no longer shares a cooldown with Teleport

Ophelia:
- No longer mute

Pandamonium:
- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evaded

Pestilence:
- Stun ground effect is now a bit more accurate to the range

Pharaoh:
- Wrath of the Pharaoh no longer hits mechanical units

Plague Rider:
- Plague Carrier will no longer bounce to the Well structure

Pollywog Priest:
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog’s evil cousin, Pollygon Priest, should no longer make an appearance

Predator:
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after the leap completes

PuppetMaster:
- Fixed a bug preventing Puppeteer’s Hold from being dispellable

Soul Reaper:
- Strength gain increased to 2.0 (from 1.5)

Treant:
- Root will no longer root gadgets such as Pollywog’s Wards

Valkyrie:
- Yet another great voice added

Wildsoul:
- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from [b]Wildsoul. He no longer instantly teleports back.
- BooBoo’s Root can now be removed

Wretched Hag:
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice

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This is a bit late, but it’s better than never :) post your opinions on this HON new patch on the comment box below


Heroes of Newerth (HON)
Version 0.1.49 patch changelog

————–
– Fixed the Widgit spam in the console
- Fixed Wall of Mummies so you can target them once again

Heroes of Newerth (HON) Version 0.1.49 patch changes
————–
- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image issues
- Fixed Geometer’s Bane movespeed so it stacks properly with items such as Hack and Slash
- Sand Wraith’s Desert’s Curse now properly casts at 300ms instead of 500ms
- Sand Wraith’s Desert’s Curse buff now lets the Sand Wraith path through Fissure and Mummies
- Sand Wraith’s Dissipation to not hit Kongor
- Sand Wraith’s images from Mirage now have unitwalking and have 400 base movement speed
* Mirage now grants vision of all enemy heroes for the duration of the spell
- Fixed Moon Queen’s attacks to not bounce to runes
- Puppetmaster’s Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc)
- Kraken’s Whirlpool no longer brings Bosses with it
- Kraken’s Splash now takes 25 mana (used to be 15)
- Tweaked how attack speed rounds
- Hosts can no longer autobalance once the game starts (Tricky hosts…)
- Heroes are no longer able to deny themselves when they have a DoT on them

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