Meet The Spy Video
TF2’s May 17, 2009 Spy Update

No one saw this coming <3. Saw this on Steam forums but the thread got deleted, good thing i had the link saved :D
for all you TeamFortress 2 Spy fans. But really… where’s the pyro when this happened :(

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We haven’t heard any news from the TF2 developers for quite a while. The latest entry on the official TeamFortress 2 blog was posted back in October, was about the “Meet the sandvich video” and other random crap stuff. Can’t really blame them since the L4D team needed to borrow the Team Fortress 2 team’s (redundant much?) help to tweak Left4dead’s multiplayer aspect, which is the main selling point of L4D. The TF2 devs are prolly taking a break from L4d-tasks right now so they finally reveal the next TF2 class in line for the class update — that annoying bastard The Scout!. Here’s the official word about the upcoming Team Fortress 2 Scout Update

The next class pack will be the Scout. One of the main goals we’re focusing on for him has been to
provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we’ll take a look.
Just because they announced something, it doesn’t mean that they can start working on it. Valve devsare famous for spending generous amount of time (too generous for some impatient players) for updates that brings new features and highlights to their game (how many years did Counterstrike stay in beta again?). But hey, at least they updated Team Fortress 2 today with buffs that Engineers and Spy players can happy about.


* Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
* Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
* We’ve made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

The Level 3 Dispenser upgrade can really add value to Engineers in the game and the cloak meter refilling whenever you pick up ammo/weapons on the ground can prolong the Spy’s life considerably. Cheers to the TF2 valve team for this much needed update!

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The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy’s slow movement speed, and the K.G.B’s slower swing speed, make it a risky prospect.


The Heavy’s second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha’s great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.


Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.

Permanent Revolution: Kill 5 enemies without spinning down your gun

Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.

Communist Mani-Fisto: Kill an enemy with a critical punch.

Redistribution of Health: Heal 1000 damage with med-kits in a single life.

Rationing: Kill an enemy with your shotgun while you’re out of minigun ammo.

Vanguard Party: Be the first on your team to start capturing a control point in a round.

Pushkin the Kart: Get 50 caps on payload maps.

Marxman: Kill 10 enemies in mid-air with the minigun.

Gorky Parked: Kill 25 enemies while you’re standing on a control point you own.

Purge: Kill 15 enemies capturing a control point you own.

Lenin A Hand: Help 5 teammates get revenge on their nemeses.

Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.

Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Icing on the Cake: Get 20 kills on players that you’re dominating.

Crock Block: Survive a direct hit from a critical rocket.

Kollectivization: Get 1000 assists.

Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.

Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.

Konspicuous Konsumption: Eat 100 sandviches.

Don’t Touch Sandvich: Kill 50 scouts using Natascha.

Borscht Belt: Kill 10 heavies with The K.G.B.

Iron Kurtain: Take 1000 points of damage in a single life.

Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.

Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.

Red Oktoberfest: Earn a domination for a Medic who’s healing you.

Show Trial: Kill an enemy with a taunt.

Crime and Punishment: Kill 10 enemies carrying your intelligence.”

Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.

Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy’s movement.

Stalin the Kart: Block the enemy from moving the payload cart 25 times.

Supreme Soviet: Get ubered 50 times.

Factory Worker: Kill 20 enemies while being recharged by a dispenser.

Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.

Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them

Team Fortress 2 Heavy Blog

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