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The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy’s slow movement speed, and the K.G.B’s slower swing speed, make it a risky prospect.

The Heavy’s second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha’s great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
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Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.
Permanent Revolution: Kill 5 enemies without spinning down your gun
Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.
Communist Mani-Fisto: Kill an enemy with a critical punch.
Redistribution of Health: Heal 1000 damage with med-kits in a single life.
Rationing: Kill an enemy with your shotgun while you’re out of minigun ammo.
Vanguard Party: Be the first on your team to start capturing a control point in a round.
Pushkin the Kart: Get 50 caps on payload maps.
Marxman: Kill 10 enemies in mid-air with the minigun.
Gorky Parked: Kill 25 enemies while you’re standing on a control point you own.
Purge: Kill 15 enemies capturing a control point you own.
Lenin A Hand: Help 5 teammates get revenge on their nemeses.
Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Icing on the Cake: Get 20 kills on players that you’re dominating.
Crock Block: Survive a direct hit from a critical rocket.
Kollectivization: Get 1000 assists.
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Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.
Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
Konspicuous Konsumption: Eat 100 sandviches.
Don’t Touch Sandvich: Kill 50 scouts using Natascha.
Borscht Belt: Kill 10 heavies with The K.G.B.
Iron Kurtain: Take 1000 points of damage in a single life.
Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.
Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you die.
Red Oktoberfest: Earn a domination for a Medic who’s healing you.
Show Trial: Kill an enemy with a taunt.
Crime and Punishment: Kill 10 enemies carrying your intelligence.”
Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.
Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy’s movement.
Stalin the Kart: Block the enemy from moving the payload cart 25 times.
Supreme Soviet: Get ubered 50 times.
Factory Worker: Kill 20 enemies while being recharged by a dispenser.
Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.
Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them
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As posted on the official Team Fortress 2 blog
“We’ve been a little quiet for the last week as we’ve put the finishing touches on the Heavy update. We thought the Pyro pack was the biggest we’d be doing for a while, due to the large changes to the Pyro, but the Heavy update has turned out to be even bigger. In addition to the three unlockable weapons and thirty-five achievements for the Heavy, we’ve got a new game mode with five new arenas for it, a new Payload map focusing on more open spaces than Goldrush, and another popular community-made map. Throughout the rest of the week we’ll be giving you the details on all this, and if all goes well, you’ll have your hands on it shortly afterwards.
The community-made map included in the Heavy update is cp_steel, by Jamie ‘Fishbus’ Manson. After the Pyro update we received a lot of email telling us how wrong we were in our choices, and cp_steel was an easy next choice due to the way it dominated the suggestions. If you’re firing up your email right now to tell us that we never get anything right, please include suggestions of what map(s) we should be looking at next.”
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The videos posted in this article is owned by OMFGNINJA. And he is my Divine Patron for Spies who need help.
I was playing TF2 last night, mostly as a spy. And i noticed that no matter how subtle i approach the enemy people around or even my prey would notice my odd behavior then it wont take a couple of milliseconds for them to fire a “loyalty shot” at me and poof - cover’s blown. I resorted to a lot of methods that a Team Fortress 2 newbie-spy would undertake like running backwards towards the enemy, stealthing and trying to stab from behind and stealth`ing towards the enemy base and making it look like as if i just spawned from their base and of course disguising as a double-agent spy. But none of them worked all the time and especially hard to pull off in small maps so i googled for some Team Fortress 2 spy techniques and these are the videos that i found (lucky for me they were uploaded just a couple of hours ago). Full Credits go to the maker of this vid, OMFGNINJA, who’s Team Fortress 2 Spy videos do justice to his name.
The first Team Fortress 2 Spy tutorial video shows a couple of techniques that every spy should master. If you’ve been playing Spy on Team Fortress 2 for a couple of days already, you may notice that you’ve tried all of these techniques probably by instinct. We’ll it’s time to use those “instincts” properly, Watch this video :
Team Fortress 2: Advanced Spy Ninja Tutorial. {1 of 3}
The second Team Fortress 2 Spy Tutorial Video demonstrates how you play a spy in psycho mode and by that i meant psychological mode. Fooling you’re enemies into thinking that you are running away and a couple of seconds later they drop down to a clean backstab, Making use of distractions and knowing when to move out to kill and when not to. This video also demonstrates what to do AFTER YOU SNAKE A KILL, which is important to us spies if we want to get that killing streak going because our prey’s friends are probably not happy for what we just did… or maybe they just care about getting a free kill.
Team Fortress 2: Advanced Spy Ninja Tutorial. {2 of 3}
The Third Team Fortress 2 Spy Tutorial video demonstrates how you can win a capture game with a spy A.K.A. solocapping with a spy. Solo-caps don’t work 100% of the time but it’s always helpful to know the right way of doing things. Having trouble with the enemy chasing you up the stairs? See how you can get a clean backstab to get you out of that situation with a +1 kill score.
Team Fortress 2: Advanced Spy Ninja Tutorial. {3 of 3}
Off news : A Spy’s mortal enemy… the Pyro (Costume)
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